Showing posts with label luigi's mansion. Show all posts
Showing posts with label luigi's mansion. Show all posts

Friday, June 7, 2013

Review: Luigi's Mansion Dark Moon

Luigi's Mansion: Dark Moon

Developed by Next Level Games
Published by Nintendo
for the Nintendo 3DS
Released March 24, 2013


This Moon Shines Bright




With 2013 being the Year of Luigi, it's only fitting that it all kicks off with the sequel to Luigi's defining role in 2001's Luigi's Mansion for the Gamecube. For the debut of the Gamecube, Luigi was brought to the forefront to lead the way for the budding console and provide a perfect example of how high quality the games Nintendo had planned to bring to its audience for half a decade would be.  Fast forward 12 years later and Nintendo finally decided to give Luigi a second go in the spotlight, this time on the 3DS.

The original Luigi's Mansion was a unique departure from anything that had been presented by Nintendo and the best thing about it was that it was so quirky and weird that it worked.  Dark Moon attempted to rekindle this magic that breathed life into the Gamecube and give fans a well deserve fix of the green-clad hero but ended up not only improving on virtually everything offered in the original game but gave a fitting kick off to Nintendo's proudly promoted "Year of Luigi."

Dark Moon is so cartoony and enamoring in its representation of its characters: Luigi, E.Gadd, and the lovable yet frightful ghosts. With each passing dialogue box containing adorable puns left and right to its quirky and cartoony cutscenes that play out with charm reminiscent of a 1950s Bugs Bunny cartoon, I found my smile harder and harder to suppress. From Luigi's comical reluctancy of the adventure at hand, to E.Gadd's almost sadistic yet delightful take on the matters, to the ghosts' Three Stooges like interactions, the humor stays with entrances the player from start to finish.

While the original game was slow-paced and encouraged exploration, Dark Moon moves at a much hastened rate while regrettably sacrifices an emphasis on exploration.  Dark Moon consists of eradicating ghosts from five separate mansions which are divided up into five or six chapters.  These chapters then can be replayed to earn a better ranking, capture hidden Boos, or just to see how fast it can be beaten.  The game, as a whole offers so much more than in Luigi's first ghost adventure. Not only will Luigi suck up as many ghosts as possible, he can also reveal hidden objects using his Dark Light. The Poltergust will not only be used for ghost hunting but also puzzle solving; Luigi can reveal hidden pathways in the mansions' walls and use the Poltergust's suction to hang on ropes and swing across treacherous gaps. Luigi's Mansion is no longer a spooky game of hide-and-seek but a game of survival that will rely on the player's wits to safely escort Luigi through the mansion intact.

Another addition to the series is a multiplayer mode called Scarescraper which can be played locally, online with friends or online through matchmaking. The mode involves a group of two to four players as they scale the terrifying and seemingly endless Scarescraper, floor by floor, completing a goal at a time through cooperation.  The goals consist of either capturing all the ghosts, finding the exit, finding a certain treasure, or defeating the boss ghost.  Players can interact with each other through four different sayings but it'll quickly overstay its welcome once one of the players spams the HEY! button nonstop until the only means of action is to shut off the 3DS. The online appeared to be very responsive and the mode overall gives the game a lot more replay value than what is already offered through replaying single player chapters.

Dark Moon is everything a sequel should be and does everything one should do. It took everything that made the original game good and improved upon it. Dark Moon combines witty writing, great puzzle-solving, wacky action and hammered on an addicting multiplayer mode for good measure.  Luigi certainly kicked off his year right with a must-have title that certainly will not be forgotten in his older brother's shadow.




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Gameplay:
Take Luigi's Mansion and multiply the action, puzzles, humor, charm and exploration tenfold.  Dark Moon improves on every mechanic in the first game by incorporating ghost hunting, with puzzle solving, with tech upgrading and improved item usage (the flashlight needs to be super flashed using a button in order to stun a ghost).

Playability:
A major complaint about the original Luigi's Mansion was the awkward looking movements inputted on the C-stick. Dark Moon simplified this by only allowing Luigi to look up or down using X and B buttons. However this complicates matters a little when trying to input multiple commands simultaneously during heated situations. Also with a lack of a second stick, turning Luigi another direction while already shining the light or vacuuming is impossible and can leave the player in a tough spot. Otherwise the controls feel more polished than ever before.

Fun:
From comical situations, to ghost capturing, to puzzle-solving, to tech upgrading, to raiding the Scarescraper with friends Ghost Busters style, Dark Moon never leaves room for a dull moment.

Camera:
While not necessary, the camera can be moved using the gyroscope or the X/B buttons otherwise the camera stays with Luigi appropriately.

Lasting Appeal:
The game is quite lengthy with its five mansions that include around five chapters each and allows for replaying to get better ranks, unlock more items, and capture hidden boos. The multiplayer Scarescraper (local and online) adds a ton more replay value as well.

Graphics:
The graphics are the only thing that the original has over Dark Moon. The graphics are bland and lack detail and textures in both character and environmental models.  It could have really added a lot more spirit to each mansion. Although it is worth noting that in certain sections of the mansion the framerate does increase dramatically giving the game a much crisper feeling.

Sound:
The game uses its signature Luigi's Mansion theme appropriately but also adds a new score adapted to each mansion.  Luigi's screams and E.Gadd's chuckles are just as memorable 12 years later.

Difficulty:
The game starts off easy enough but then the hoards of ghosts start attacking relentlessly while puzzles will begin to require more and more thought.

Flow:
The game moves at a fast pace and never slows down.

RANK: A


Friday, January 25, 2013

The Games That Will Make 2013 Awesome

January:
Anarchy Reigns
The long awaited sequel to the fantastically bloody Wii title, Mad World, hits consoles and promises to be even more bloody, more violent, more colorful, more multiplayer, and less waggly.

The Cave
While they're finding ways to spend all 3.3 millions dollars on their Kickstarter adventure game, Double Fine teamed up with Sega to release a puzzle/platformer called The Cave.  If it's anything like their previous titles, it should be just as charming and humorous.

Ni No Kuni: The Wrath of the White Witch
I absolutely love anything that Studio Ghibli churns out. So when I heard that they teamed up with Level 5, creators of the Professor Layton series, to make an RPG with an original story AND a definite North American release date, I nearly entered a comatose state just imagining getting my hands on a game that's dedicated to gameplay just as much as telling a great tale.


February:
Fire Emblem: Awakening
The Fire Emblem series enters Nintendo's newest generation with the apparent return of Marth.  Also you'll get to kill undead soldiers as Marth . . . in 3D!

Metal Gear Rising: Revengeance
While playing Metal Gear Solid 4, I thought how cool it would be to play a fast-paced action game starring cyborg Raiden. Then Hideo Kojima unveiled Metal Gear Solid: Rising that would have you play as Raiden and would bridge together the events of MGS2 and MGS4. Then nothing. And more nothing. Then it was revealed that the game had actually been canceled! But luckily for us, the fine folks at Platinum Games took up the reigns of the development process and thus the oddly named Metal Gear Rising: Revengeance was born.  The game now looks to take the over-the-top hack n' slash route and while its place in MGS canon is still debatable it looks to be a hell of a lot more CRAZY than that dumb DmC reboot.


Rayman Legends
Rayman Origins was a surprise hit for me back in 2011.  Ubisoft made a cooperative multiplayer platformer that is actually enjoyable unlike those hacks at Nintendo with their New Super Mario Bros. games.  The Wii U exclusive not only looks to bring more of that glorious platform but gamepad elements that actually look fun. A lot more than those Nintendo hacks can pull off. PFFT!


March:
Luigi's Mansion: Dark Moon
I have no idea why it took Nintendo twelve entire years to make a sequel to this game but they have finally come to their senses and continued the tale of Luigi's real estate escapades. There will also be an odd multiplayer addition which means 4 times the Luigi!

South Park: The Stick of Truth
I find South Park to be a pretty great show so for me hearing that Obsidian is joining forces with Matt Stone and Trey Parker to make an RPG was pretty similar to me finding out about Ni No Kuni except replace beauty and magic with Crab People and Jew jokes. Although the death of THQ and the game's acquisition by Ubisoft hopefully will not disrupt its release.

TBD:
Pokemon X & Y
Remember back playing Pokemon Red/Blue and thinking to yourself "Wouldn't it would be neat if they made an awesome 3D Pokemon game?"  Well, our childhood dreams have come true with the latest Pokemon generation and it might actually get me to play a Pokemon game since Gold/Silver came out.  I might even be willing to endure all the stupid new Pokemon designs that they've unimaginatively mustered up.


Killer Is Dead
WOAH! It's like it's No More Heroes, mixed with Killer 7, mixed with a little Shadows of the Damned.  Basically, it's everything that defines Suda 51's style wrapped up into one thrilling looking title.

Animal Crossing: New Leaf
When I played Animal Crossing for the Gamecube, I was devoted to that game. I did everything; I collected all the bugs, caught all the fish, paid off my home, designed the coolest shirts, and pitfalled the most annoying neighbors.  I haven't played an Animal Crossing game since then on the count of me not being able to find enough time. So with New Leaf being released on the 3DS, I felt it would allow me to dedicate a ton of time with the game as I could take it anywhere.

Bayonetta 2
With all the butthurt that surrounded Platinum Games' reveal that Bayonetta 2 would be a Wii U exclusive, it's not going to just be about playing a climaxing sequel; it's also going to be fun watching everybody boycotting and hating a game that they can't even play.

Grand Theft Auto V
My favorite GTA game is San Andreas due to the huge map that allowed for maximum exploration, something I enjoy doing more than the actual missions. GTAV brings the game back to Los Santos with Rockstar promising a map bigger than the worlds of GTAIV, San Andreas and Red Dead Redemption combined.

Pikmin 3
How great would it feel to play a Pikmin game with a touch screen, being able to point where your Pikmin will be thrown; RTS style. Thanks to Nintendo, we'll soon be able to realize that feeling.

The Wonderful 101
The Wii U drought ends with Platinum Games' interesting puzzle/brawler that has you control 101 super heroes that form together to create different objects like a sword or a ladder.  Also the main character looks and sounds an awful lot like Viewtiful Joe, perhaps a throwback to Platinum's original gig as Clover Studios.