Showing posts with label tails. Show all posts
Showing posts with label tails. Show all posts

Wednesday, July 18, 2012

Review: Sonic Colors (Wii)

Sonic Colors


Developed by Sonic Team
Published by Sega
for the Wii
Released November 16th, 2010

Reaching for the Stars:

When it comes to the Sonic franchise, speed means everything.  The reason why the Genesis games were so revered was because it gave gamers a sense of speed never felt before.  When converting from its 2D origin into 3D, this vital element was lost among all the new gameplay gimmicks implemented, cheesy character additions, and try-hard story-telling.  Now, in Sonic's odyssey through space, he has finally regained what was lost to him almost a decade ago.  Sonic Colors revives the long dead franchise and sends it in a glorious new direction that devoted fans will appreciate and admire.

If you take the best parts of Sonic Unleashed, fine-tune them, and add a bunch of colorful alien abilities then you'll end up with Sonic Colors.  When you begin the first level, you'll instantly gain a sense of haste, something that Sonic Team has attempted to find for over a decade. The capability to boost by collecting Wisp bubbles adds even more agility to the already supersonic experience.  Not only did they find that perfect level of heart-pounding speed, they created a game that flows incredibly well and has enough variety in its Wisp abilities to never allow room for a dull moment.

In every level, Sonic has the option to use different Wisp abilities that alter the gameplay dramatically.  Amidst the thrilling rush of each level,  Sonic will be able to shoot faster than light with the White Wisp's Laser, burrow underground with the Orange Wisp's Drill, and shoot up to the stars with the Red Wisp's Rocket, among many others.  With each new Wisp unlocked, the game offers more and more ways to blaze passed a level.  Although, the game is painfully short (you'll beat it in under 5 hours), Sonic Colors offers a stunning amount of replay value.  You'll spend hours going through each world again and again trying to figure out the right Wisp combination in order to obtain the five hidden red rings or to achieve S rank.

There were a few controlling quirks that had me thinking they could have done a better job with the control scheme.  There are forced sections in certain levels that has Sonic running straight forward making the player move him left or right to avoid enemies or objects.  They designated the analog stick for this maneuver but because you'll already be holding the stick up to run, it makes dashing right and left a little tricky as Sonic will either refuse to move or will move twice in one direction.  Another forced section has you braking while turning in order to drift.  This actually feels great it's just a shame that you aren't able to do this any time you'd like.  Drifting would have really come in handy during some sections that don't designate it.  The option to use the Gamecube controller along with the Classic controller gives some leeway to players who aren't comfortable with the default Wiimote controls.

Even boss levels in Colors give the player a sense of speed as Sonic is must chase after warping Space Ships and take them out with homing attacks or Wisp abilities.  The bosses, although entertaining, are interesting at first but they begin to feel rehashed and overused.  There are three different boss styles that are slightly altered to be played in all six major worlds.  It would have felt more complete if each world had a boss unique to every planet.  I won't gripe too much about it as the final boss more than makes up for this flaw and instantly made the list for one of my favorite boss battles of all time.

Sonic Colors gives longtime fans of the Blue Blur a charming story full of humor and spot-on voice acting.  With beautiful, vibrant and (needless to say) colorful environments that perfectly blends with the high levels of breakneck camera blur mixed with another amazing soundtrack, this installment gives everybody a reason to love Sonic once again.  Sonic Colors plays like a Sonic game should; fast-paced, intuitive, and exhilarating.


Graphics:  2/2


Sound:  2/2


Playability:  5/5


Lasting Appeal:  2/3


Fun:  4/5


RANK:  B+ 



Sunday, July 15, 2012

Review: Sonic Colors (DS)

Full Review:
Sonic Colors


Developed by Sonic Team & Dimps
Published by Sega
for the Nintendo DS
Released November 16th, 2010


Sonic's Truest Colors:


Like his life long mustachioed rival before him, Sonic takes it to the stars and gives Sonic fans something new and unique with Sonic Colors. Everyone's favorite (or most tolerated) hedgehog has had some trouble reliving the glory days of the past by either attempting to rekindle the elements of his 16-bit era (Sonic 4, Sonic Advance) or by taking him out of his element all together and putting him in a type of game that's simply weird or unnecessary (Sonic Riders, Sonic and the Black Knight). Fortunately for gamers everywhere, Sonic Colors breaks the streak of awful Sonic games by combining high speed platforming with innovative game design to create Sonics greatest adventure since the good ol' Genesis days.

Let's get the story out of the way first since I know that absolutely no one plays a Sonic game for its ever so intuitive story telling. Dr. Robotnik, being the generous psycho-genius he is, decides to create an intergalactic amusement park to make up for all of his past sins. Sonic and Tails, suspicious of their arch nemesis, check into the matter only to find out that, sure enough, old Ivo is stealing energy from a group of aliens called Whisps in order to create a mind control device. Sonic, along with the help of the Whisps, must now stop Dr. Robotnik and put an end to his treacherous amusement park for good.

The Whisps give Sonic plenty of new power maneuvers to utilize on his journey, which sounds a bit off putting to old school Sonic fans but actually offer an absolutely fun experience. Of course, it wouldn't be a Sonic game without the mindless speeding and dashing through miles of exotic levels and spin homing badniks to pieces and trust me, there's plenty of it. The main game plays like a charm with only minor physics errors such as air dashing when you mean to jump and vice versa.

After every world or so you gain the powers of new Whisps such as boosting, rocket blasting, fire booming, drilling, etc. By gathering energy from enemies or trapped Whisps, Sonic can boost with Y or transform into any of the other colored powers with X. The game greatly utilizes these powers by making the player perform certain energy maneuvers in order to complete a level (although some levels give the player the option of using the moves or just speeding to the finish.) Whether you're fire booming your enemies to oblivion, boosting at top speed through the level, or drilling the boss badnik to death, it's a fun experience that adds a lot to Sonic's worn out gameplay.

Of course, we can't forget about the classic special Chaos Emerald stages. In these special stages, Sonic runs through a half-pipe (very reminiscent of Sonic 2) as you try collecting as many colored orbs as possible before Sonic makes it to the finish. Colors utilizes the stylus in these stages which is a blast aside from the occasional stylus-to-screen lag. The biggest problem I have with the Chaos Emerald stages is that they are way too easy. In most other Sonic games, it would be unlikely to complete your first run of the game with all seven chaos emeralds, but Colors is an unfortunate exception as it is rather unlikely that you won't be snatching the emeralds before the end.

The main game itself is incredibly easy and can actually be completed in literally, one sitting. I would mark it down for this grueling flaw except that Colors offers so much replay value you'll be spending hours and hours trying to get S ranks on every level, finding secrets in each level with the new powers you obtain, collecting all of the star emblems, and finding all of the hidden unlockables. Not to mention just trying to complete a few of the games many side missions will have you shaking your DS violently for hours. I suppose it's a better idea to have these time attacks, enemy & Whisp hunts, and ring collecting missions not mandatory. They're challenging; which is nice but I just wonder to myself why the actually game is humiliatingly easy while the missions create sudden difficulty spikes.

The one thing I hate about every Sonic game is the hedgehog's voice. It's just too damn annoying. I thought I had all I could take with his whiny, high pitched voice in Super Smash Bros. Brawl. When I booted the game up and prepared myself for the opening dialogue, I prepared for the worst. I was shocked to find out that I wasn't annoyed at all with his voice. Sega actually found a guy (Roger Craig Smith) who could provide a voice to Sonic I can actually listen to. In fact, all of the voice actors do a pretty good job and that's a definite plus in my book.

The music itself is corny. I'm not too fond of the opening track or much of the music but there were a few tunes that seemed melodiously out of place which had me tapping my foot. The sound effects are the best part, though. The booming blasts, the crackling fires, and the awesome "Burn!" or "Rocket!" screams Sonic makes before transforming are, dare I say, cool.

The graphics are gorgeous, vibrant, and colorful. The backgrounds are beautiful as are their animations. Everything seems to jump off the screen. The replacement of sprites with 3D character models are a pleasant surprise. It works very well. The biggest problem with the visuals is the use of the duel screen gameplay. Both screens are used to play; with Sonic switching between both during certain areas of each level. Sometimes, my eyes follow Sonic like magic and swiftly switch between screens (which feels awesome) but other times my eyes stay on one screen while Sonic speeds far into the other. It's a small annoyance that can cost you all of your collected rings.

Sonic Colors offers gamers a Sonic experience like no other. The new gameplay offers so much that it will make you wish the actual game was more than five hours long. Colors not only gives Sonic fans the okay to wear their Sonic shirts and backpacks with pride again, but it also reminds gamers everywhere how great Sonic was and potentially can be.




Graphics: 2/2

Sound: 1/2

Controls: 5/5

Lasting Appeal: 2/3

Fun: 5/5


RANK: B