Showing posts with label ubisoft. Show all posts
Showing posts with label ubisoft. Show all posts

Friday, February 8, 2013

Rayman Legends Delay Spells Frustration For Wii U Owners

The most upsetting piece of news, Thursday, came as not so much a shock to devoted Wii U owners but more like a slap to the face.  Ubisoft announced that the much anticipated Wii U exclusive Rayman Legends would also be available on the Xbox 360 and Playstation 3.  The sequel to the critically acclaimed, surprise hit of 2011 would now garner a much more widespread audience; something fans of Rayman Origins had complained about since Ubisoft's initial announcement that Legends would be a Wii U exclusive. The shocker comes from the news that Legends would be delayed until September because of the title becoming multiplatform.

The February 7th announcement came just three weeks shy of the expected February 26th release date. Now, Wii U owners will have to wait an additional seven months to get their hands on the game. Rayman Legends was originally announced as a launch title for the Wii U back in November 18th but was delayed until the first quarter of 2013. The fans waited the extra three months only to be hit with the news that they must wait another seven. 

Fans began questioning whether the delay for the Wii U version is necessary when the game was set to release in a couple of weeks. Was it because Legends wasn't yet ready or is it because they planned to make it a multiplat?  Ubisoft then issued a statement:

“There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms.”
“We usually release all of our platforms simultaneously (aside from PC). We’ve made special exception sometimes in the past but it’s definitely just on a case by case basis and not our standard practice.
“In this case, Ubisoft recently decided they wanted to release the game on multiple platforms so the decision was made to launch them all at the same time rather than separately.
“I know it’s not an elaborate, ‘convincing’ answer, but it’s the simple truth.” -Sarah Irvin, Ubisoft public relations specialist
It seemed clear that Wii U owners would have to wait longer for their game drought to end as the console has not had a major title release since launch. With the recent news of Tecmo making Ninja Gaiden 3: Razor's Edge go multiplatform as well, has been frustrating for Wii U owners and spells trouble for the console as a whole.


Within hours, Uplay's Miiverse community along with Twitter lit up with complaints of fans threatening to cancel their preorders due to the extended wait.  Analysts suggest Nintendo should be worried about the console's future.




Wii U owners can, however, look forward to Nintendo's plans for games when e3 rolls around along with the fact that Platinum Games' still has not yet made Bayonetta 2 a multiplatform game, but with the recent bits of news, anything may happen.


Wednesday, January 23, 2013

Review: ZombiU


ZombiU

Platform: Wii U
Developer: Ubisoft Montepellier
Publisher: Ubisoft
Released: November 18, 2012


Dead Potential


I never thought much about ZombiU prior to the launch of the Wii U.  It just seemed like another generic Zombie "survival/horror" FPS except with fancy Wii U controls.  In fact, I hadn't even bothered to play the game until a month after launch.  At first I thought it was due to me being preoccupied with other Wii U games like New Super Mario Bros. U and Nintendo Land. Looking back now, what kept me hesitant was that I saw a lot of Red Steel, Ubisoft's launch title for the Wii, in the release of ZombiU.

When the Wii launched in 2006, Ubisoft's Red Steel released alongside it with a promise to display how motion controls could be properly used for the budding system. Instead we were shown a mediocre game that emphasized the problems that would overshadow the path of motion controls for the rest of the generation.  Now, with the newest generation beginning, I saw a repeat of Ubisoft's promise with the release of ZombiU, except this time I am surprised to say I am wrong . . . for the most part.

ZombiU does two things right; it showcases how the Wii U gamepad can be used in a creative and efficient manner, and how a survival/horror is meant to played.  When Nintendo first showcased the gamepad, an entire world of possibilities opened up about how it could be used to enhance the gaming experience. This idea ran wild in fans' minds up until the first batch of titles released and it became instantly obvious that developers had no intention of expanding creativity in the industry with the gamepad; rather they opted instead to use the controller as handheld map an options scroller.

Then comes ZombiU; Ubisoft's vow to Nintendo that they can show the consumers how the gamepad can be used properly with ingenuity.  ZombiU succeeds in giving the player a multitude of ways to use the gamepad in order to survive the hoards of zombies waiting around every corner.  If the player wants to check the inventory to equip a weapon or item, the player must turn their focus away from the action on the big screen and onto the gamepad leaving the survivor vulnerable to a zombie attack.  If a player finds a locked door, the player must perform certain actions on the gamepad that, once again, deter the player's view away from the screen. The use of the gamepad emphasizes patience, strategy, and discretion instead of a guns-blazing, leave-no-prisons mindset that so many modern "survival/horror" games rely upon for some reason.

With how well Ubisoft implented the gamepad controls and created a survival/horror game worthy of the genre's name, it's a shame that the overall game is quite mediocre.  Underneath all these creative mechanics, a very plain and run-of-the-mill zombie game lies.  The story is predictable and almost transparent, while the missions follow the same formula of "get from point A to point B and back to point A" throughout the entire game.  If it wasn't for the constant fear of death lingering around every corner and the necessity of using strategic gameplay, ZombiU would have absolutely nothing else going for it.

ZombiU only works because it is a Wii U game but unfortunately the mechanics can only take the game so far.  The core of the game feels so bland and rushed to the point where it becomes a glaring flaw in an otherwise potential and smart title.  If you have a Wii U this is a definite must-have title in the midst of a drought of content especially for someone craving a challenge. If you are wondering whether or not to buy a Wii U to play ZombiU; ZombiU is not a game that can carry the console until the next batch of titles hits the console.  So basically, ZombiU is a must buy merely on the fact that the Wii U has very few first party titles that use the gamepad to a certain extent and when more promising looking titles hit the market ZombiU will be set aside and forgotten.

------------------------------------
Statistics

Gameplay:
8/10
The clever use of the Wii U gamepad offers the player strategy, depth and immersion lost in many modern survival/horror games.  With this said, the fact that underneath the mechanics lies a soulless zombie cash-in cannot be ignored.

Playability:
10/10
Switching weapons with the touch of a finger feels smooth while controlling the survivors is as responsive as any other FPS on the market.

Camera:
10/10
There are a ton of clever uses of the camera; using the gyroscope and the screen to look for hidden objects, its position on the survivor character while you search through your backpack to give you a view of any creeping zombies coming to ambush you.

Fun:
6/10
The Wii U gamepad mechanics are what give the player the motivation to continue with the game.  The elements of difficulty and survival add to the appeal but the variety of game-breaking bugs and unnecessary loading doors drop the fun factor sharply.  In my playthrough I ran into about five glitches that made me reload a save file and, on one occasion, even create a new save file altogether.

Lasting Appeal:
4/10
The game is short and after that there isn't much to do afterwards except try your hand at Survival Mode which has the player go through the game with one survivor and if that survivor dies, the player must restart the game from the beginning.

Graphics:
3/10:
This is not a pretty game.  With abysmally bland textures and mediocre character models, this game negates Nintendo's initial claim that the Wii U is graphically more powerful than current-gen systems with visuals that seem to come straight out of 2007.

Difficulty:
10/10
It's a breath of fresh air to see a game dedicate itself to being a true survivor/horror game.  During your missions, you'll find that ammo is scarce, your health runs out fast, and you will find yourself trapped at any moment.  On death, the new survivor must go out and kill the previous survivor's zombie self and retrieve all of their precious weapons and recovery items. Be aware if you die without retrieving these items, they will be lost forever.  ZombiU urges the player to consider their options and plan ahead and even goes as far as to suggest retreating as an appropriate option if the going gets tough.

Sound:
5/10:
The piano based score is forgettable as is the voice acting.  It's the little sound effects such as footsteps, a gun blast, rain drops, and zombie moans that take the player for a ride.

Flow
5/10:
While a neat concept, dying and having to start back at the hideout as a new character halts the flow of the game as you backtrack all the way back to where you last died, retrieve your items and finally continue on with the mission.  Sometimes dying during a mission will end it, leaving the next survivor character to reap the rewards and continue on.

RANK: C



Thursday, June 7, 2012

E3 2012 Recap


Wow, what a disappointing year for gaming.  E3 failed to impress by miles. 

Microsoft:

Microsoft opened up, of course, with Halo 4.  Master Chief is shown kicking the ass of some aliens that look an awful lot like creatures from Metroid Prime.  Halo 4 looks pretty fun with Cortana going crazy and all and it gives hope to a promising showcase from Microsoft . . .

BUT THEN NOTHING!

For the rest of the show they don’t present any more video games or at least video games to care about.  We did get some weird cryptic messages from PixelJunk and some 3D Angry Birds but other than that it was just Apps, Apps, Apps, turn your MS devices into a Wii U gamepad, Kinect, Kinect and of course Usher.  They literally “Ushered” in a golden age of gaming with a 15 minute dance off.

They did show Black Ops 2, but I honestly couldn’t care less about the Call of Duty franchise anymore.  It’s scary to think that Microsoft assumes that this is the path the video game industry should take.  Microsoft’s conference succeeded in proving that their first priority isn’t the games, it’s all of the peripherals and apps that they shoved down our throats for an hour.  It was an embarrassment and may God have mercy on their souls.

+Halo Prime
-apps
-Kinect
-1-minute pixeljunk trailer with nothing to go off
-Usher
Microsoft Grade:  D

EA:

Jesus Christ how horrifying, this moment was prophesized by the ancients.  The Doomsday is upon us. How could we let it get this far?  It is our doing, these are our sins.  We must repent.  God will come to reap the sinners.

Crysis 3 looked pretty cool, though

+Crysis 3
-sports
-DLC up the ass
-The Old Republic damage control (haha we all know that game is crap)
-nothing else
EA Grade:   F

Ubisoft:

Now Ubisoft knows how to throw a press conference.  If you ignore the awkward bantering from the host Aisha Tyler, you will be immersed in trailer after trailer, demo after demo of yes, ACTUAL GAMES!!!! 

Farcry 3 looks gorgeous and I’m not just talking about the boob groping.  Sure the gameplay isn’t too unique but the demo did prove that aesthetics and story can take a presentation a long way.  I loved the constant insane banter of the terrorist leader as the player killed hordes of his mercenaries.

Not being a huge fan of Splinter Cell, the demo for Black List impressed me.  It reminds me of a cross between Assassin’s Creed and Metal Gear Solid.  The trailer for Avengers: Battle for Earth showed off a fight between Wolverine & Venom, and Spider-man & Magneto.  Then you see the Avengers atop a building looking on as the Skrull invasion begins.  Awesome.

I was surprised that they had an entire section dedicated to the Wii U even before Nintendo’s conference had begun.  They showed off Rayman Legends which nicely incorporated the Gamepad.  The run through of the church level with that badass version of “Chasing A Dream” had me convinced that I was buying this game at launch.  While the trailer for ZombiU looked promising  it didn’t really do much for me.  It kind of looks like what Ubisoft tried to do with Red Steel for the Wii; showing off the gimmicks while ignoring gameplay.

The big trailer was Assassin’s Creed 3 which had Connor mess up some damn red coats in a beautiful trailer much like last year’s for Revelations.  The demo that followed showed off how AC3 is just like the rest in the series.  It’s not a bad thing it’s just there wasn’t too much that differentiated it from Altair or Ezio’s adventures except it’s in Murrikah now!

Then there was some MLG sort of deal  that I didn’t give a damn about.  But after that was the demo that everyone is still talking about.  Watch Dogs.  The trailer showed some guy using his cell phone to hack the city up!  He hacks the bouncers’ phones so he can sneak in a club then beats the crap out of another one with a baton.  After a bit, he hacks a street light causing a huge crash and a giant gunfight erupts.  He easily takes his targets out while a gas station explodes behind raining embers around the street.  Watch Dogs looks to blend stealth, action, puzzle solving, shooting, open world exploration in a way that made my mouth water.  Watch Dogs definitely takes the prize as biggest surprise of e3.

+Watch Dogs
+Splinter Cell
+Rayman Legends
+Wii U showcase
+Assassin’s Creed 3
+Left the sports and fitness stuff to a quick montage
+Avengers
-awkward host
-not a lot of surprises/most of it we’ve already heard about
 Ubisoft Grade: B

Sony:

Sony offered a mixed bag of goodies for their presentation.  Nothing mind blowing but hey at least they had games (or movies.)  Sony opened up with Quantic Dream’s Beyond, the successor to their 2010 hit Heavy Rain.  It stars Ellen Page as Jodie Holms, a young girl with psychic powers (or a ghost friend I'm not entirely sure).  The trailer was an interesting look into the game but unfortunately it did not show any gameplay whatsoever.  Nonetheless, I’m excited for it.

Sony then failed to impress with their demo of Sony All-Stars Battle Royale.  There was absolutely nothing new other than the reveal of Nathan Drake and Big Daddy.  As much of a fan as I am of the Super Smash Bros. series, I can’t seem to get myself excited for this title.  It just appears to be a blatant copy that lacks the charm of the Smash series and it’s going to take a lot more hype from Sony to get me interested in this game.

The gameplay for The Last of Us showed a lot of what the game is about; surviving in a dying world as you and your partner work together to keep on surviving to the next day.  The dialogue is plentiful and the action is perfectly balanced with moments of silence as you assess the conundrum of whether or not to enter a decaying hotel despite the dangers that lie in wait.  The demo succeeded in building hype and I’m actually looking forward to more news regarding it.

Then there were 15 minutes of Move story book nonsense that no one could seem to get to work just right.  The mediocre presentation ended with a demo of God of War Ascension which was underwhelming to say the least.  The demo showed off Kratos generically fighting off goat and elephant men in his usual fashion.  Now, God of War 3 started out with the epic punishment and brutal death of God of the Sea in one of the greatest video game intros of all time.  Then we go to him having trouble fighting a man sized elephant.  Yeah, my hype level has hit an all-time low.

+Beyond
+The Last of Us
-Sony Smash Bros.
-God of War Ascension failed to impress
-Move story book time!
-No news on how they will save the Vita from its inevitable death
Sony Grade:  C

Nintendo:

I’ll be honest, I was fan-boy levels of hyped going into Nintendo’s conference and the intro didn’t disappoint.  Miyamoto did an adorable skit about Pikmin and voila, they showed the first video of Pikmin 3!  The beautiful environments, those adorable Pikmin, that Wii U gamepad integration, it was all there.  Yes, Pikmin 3 quickly became the star of Nintendo’s conference especially since nothing else worthwhile showed up.

The only other good game they showed was New Super Mario Bros. U with its gorgeous backgrounds and familiar gameplay.  Unfortunately nothing new came to the show.  No surprises at all.   No Star Fox/Metroid crossover rumor.  No big first party titles to get everybody amped for the Wii U.  Nothing.  They even pushed aside the 3DS conference for the next day to show off the Wii U games but there was no point since they spent half the conference talking about how cool Nintendo Land will be and it is obviously not.  I don’t need a ten minute tutorial on how to play a mini-game.  I knew how to play in the first 20 seconds they showed it. Yet, they kept beating it into our brains as if they wanted so hard for us to like such a crappy concept.  No I didn’t like it so stop talking about it please.

Reggie then came onto the stage and said “Now let’s finish with . . .”  WITH WHAT?  A SURPRISE!?!?!?  YES PLEASE REGGIE!!!  “One more walk through the theme land that is Nintendo Land.”  And all it showed was fireworks.  Nothing else.  My heart sank.  I was devastated. I didn’t think I could look at Nintendo the same way again.  It was the MOST disappointing conference at e3. 

What boggles my mind is that they had an awesome third party game called Project P-100 which is an insane blend of Pikmin and Viewtiful Joe made by Platinum Games.  And they didn’t show it until after the conference!!!!  That would have fit perfectly in their hour of show time but I guess they couldn’t cut out a little Nintendo Land time for a game that could have possibly saved their presentation.

The Wii U comes out this holiday and yet Nintendo refuses to bring out their A-game.  I don’t understand it.  They have almost nothing to look forward to with the launch of the Wii U except for Pikmin 3, Rayman Legends, and New Super Mario Bros. U.  As much as I like Batman: Arkham City, I will NOT buy it again for the Wii U.  Everybody who is interested in the least bit in Arkham City or Mass Effect  3 have already bought it and played it.  Nintendo offered little to nothing to in these ports.  They didn’t even explain how Assassin’s Creed 3 or Darksiders 2 will be better on Wii U.  If the fans want the same game without buying a whole new console they’ll buy these games for the system they already have.  It’s a dangerous path Nintendo is taking and I just hope they can make it out on top in the end. 

+Pikmin 3
+Reggie’s body was ready
+New Super Mario Bros. U
+Wasn’t bad enough to deter me away from getting a Wii U
-Nintendo Land
-3DS pushed aside
-Didn’t explain how the ports will be better
-No surprises
-No Zelda/Metroid/Star Fox/ F-Zero/Donkey Kong or anything
-They don’t know what they hell they’re doing with the Wii U

Nintendo Grade:  C





Overall e3 Grade:  C